![]() Taha’s Gladiator Upcoming update will fix the Krogan Hammer not detonating combos. Replaces Support Systems with Combat Fitness. (Requested on the Super Friends Discord.)įolly’s Mod – Turian Agent Replaces Flamethrower with Turbocharge Michael Bay Kit – Explosions Everywhere Gives the Salarian Infiltrator Charge in place of Tactical Cloak.įolly’s Mod – Human Kineticist Removes Lance from the HK and adds Warp in its place.Īll stats and formulas are working, including Ascension effects on Warp (I.E. All values remain as they are in the unmodded game. Do not use these in public lobbies! *Note: These do not adjust damage/health/shields at all. Additionally, if you use these in public lobbies, you could get banned. Note that these will work correctly (for you) if you host, but not otherwise. These mods adjust the powers and passives available on certain kits in MP. I’m still working on some of stuff, like swapping out weapon-based powers, so those are still present on some kits. Anyway, no weapons will fire (unless I missed some, in which case, message me on Discord and powers have been adjusted to balance out the lack of weapons. Probably also affects SP, but I haven’t tested it. This mod removes the ability to fire weapons in MP. This mod will not play nice with my other SR mod, No Scope Zoom & HUD. Removes ONLY the scope HUD when zoomed in. Also changes the reticule used to the ones for assault rifles. Removes scope HUD/UI and zoom when aiming with a sniper rifle. ![]() And so, without further ado, I officially release my first MEAMP mod!įor any mods to work, you need to download the below zip file and place the two DLLs in the root folder of your Mass Effect Andromeda install location. Currently, there will not be any further categories until it gets unorganized or out of hand. There are two main categories for mods, Single Player and Multiplayer. There are some fairly straight-forward mods I’ve been working on (and countless others I’ve messed around on) so I’ll be posting the released mods here for an active archive. ![]() Starting with the latest news the Bioware is dropping all support for Mass Effect Andromeda, I decided to get into the modding bit. I no longer have the project files required for troubleshooting. As of September 16, 2018, all below mods should be considered unsupported. ![]()
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